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en:general:type-hinting [06.02.2015 09:02] – [Hinting in Illustrator CS 4] alexander.ritteren:general:type-hinting [06.02.2015 09:04] (current) – [Hinting in Illustrator CS 4] alexander.ritter
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-Keep an eye on the sharpness of the horizontal lines here -- for example, the horizontal dashes in the upper and lower case versions of **E**. Illustrator should take care of this as much as possible -- but sometimes this is not enough. If need be, make the font size a little bigger or smallerto ensure the parallel horizontal lines look sharp on the pixel grid.+Keep an eye on the sharpness of the horizontal lines here -- for example, the horizontal dashes in the upper and lower case versions of **E**. Illustrator should take care of this as much as possible -- but sometimes this is not enough. If need be, make the font size a little bigger or smaller to ensure the parallel horizontal lines look sharp on the raster grid.
  
  
   * Go to the menu item //Edit// -> //Preferences// -> //General// -> //Keyboard Increment// and set a lower value, e.g. "0.1 pixels"    * Go to the menu item //Edit// -> //Preferences// -> //General// -> //Keyboard Increment// and set a lower value, e.g. "0.1 pixels" 
      
-Use the arrow key to shift the text to the left and right -- this means you can see when the letters fit better into the pixel grid, or when it does not look as good. If one vertical dash is always razor sharp, wheres the other is always blurry, play around a little bitwith the character spacing.+Use the arrow key to shift the text to the left and right -- this means you can see when the letters fit better into the raster grid, or when it does not look as good. If one vertical dash is always razor sharp, wheres the other is always blurry, play around a little bit with the character spacing.
  
  
-  * If the overall image is rightselect all the objects and select //Object// -> //Rasterize//. For //Resolution//, select "Screen", for //Background//, select "white".+  * If the overall image looks correcthighlight all the objects and select //Object// -> //Rasterize//. For //Resolution//, select "Screen", for //Background//, select "white".
  
 After you have confirmed this with //OK//, you will not see a difference as you are already in the Pixel Preview. If you switch to the normal view as a test, you will see that the text has been pixelated. After you have confirmed this with //OK//, you will not see a difference as you are already in the Pixel Preview. If you switch to the normal view as a test, you will see that the text has been pixelated.
en/general/type-hinting.txt · Last modified: 06.02.2015 09:04 by alexander.ritter
 
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